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By this time it was duelling with GTA IV, which after the grandiose scale of San Andreas had taken the path of being more gritty and realistic (not to mention desaturated). With Saints Row 2, the franchise truly came into its own. It was this kind of gleefully ridiculous tone that would truly come to fruition in the sequel. Here, they were fairly standard crime-simulator affairs, be it pimping, drug trafficking, or simply destroying things.Ī standout, though, was the incredibly fun insurance fraud activity, where you were rewarded for ragdolling into fast-moving traffic and bouncing off as many cars as possible. The critics didn’t really dislike them in and of themselves, though. One point of contention raised by GamesRadar and Gamespy was that you had to build up a certain quantity of ‘respect’ points to start the story missions – forcing you to do the side activities. Most outlets weren’t quite that positive, but the general consensus seemed to be that Saints Row was a more-than-worthy rival, head and shoulders over all those other imitators.
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The Detroit Free Press went so far as to call Saints Row “the deepest and most exciting to date of all the freewheeling street shooter games” – a straightforward throwing down of the gauntlet to Grand Theft Auto. Still, it was charming enough, not least because of a voice cast which was punching well above its weight, including people like Keith David, David Carradine, and Michael Clarke Duncan. Each mission you completed would slice off another chunk of enemy territory, into which the Saints would expand. The story was a simple one of brute force, as you and your new pals the Saints wiped Stilwater’s three other gangs off the map. The first game was particularly strong on this aspect, since the protagonist was almost completely mute, and, tellingly, addressed only as ‘player’. Unlike GTA’s generic tough-guy protagonists, this allowed the player character to be a truly blank slate, made in the player’s own image (or whatever image they cared to use). Ditto the cars, any of which could be souped up to the nines and given ostentatious gold rims.
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Whereas GTA was yet to go beyond ‘choose between this or that low-poly shirt’, Saints Row let you muck about with everything: your player’s race, age, skin tone, facial features, you name it.
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Off the bat, it could boast a number of quality of life upgrades from GTA, especially the customisation system. Nonetheless, within a sea of what are derisively known as ‘GTA clones’, Saints Row didn’t do it half badly. (Hilariously, among the people who said this was video gaming’s old nemesis, frivolous litigator Jack Thompson.) This new pretender was liberally borrowing from, or inspired by, or, if you prefer, ripping off the well-established GTA, there was no denying that. The first Saints Row was coming off the back of Grand Theft Auto’s sprawling San Andreas – still, for my money, the best thing that the GTA franchise has ever done. The Stilwater Days (Saints Row, Saints Row 2) Saints Row